Fix gui display issues
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2c32646ec4
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0e5d0ed520
@ -11,6 +11,7 @@ import semmiedev.disc_jockey.Main;
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import semmiedev.disc_jockey.Song;
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import semmiedev.disc_jockey.Song;
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public class SongListWidget extends EntryListWidget<SongListWidget.SongEntry> {
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public class SongListWidget extends EntryListWidget<SongListWidget.SongEntry> {
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public SongListWidget(MinecraftClient client, int width, int height, int top, int itemHeight) {
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public SongListWidget(MinecraftClient client, int width, int height, int top, int itemHeight) {
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super(client, width, height, top, itemHeight);
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super(client, width, height, top, itemHeight);
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}
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}
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@ -46,7 +46,7 @@ public class DiscJockeyScreen extends Screen {
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@Override
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@Override
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protected void init() {
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protected void init() {
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shouldFilter = true;
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shouldFilter = true;
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songListWidget = new SongListWidget(client, width, height, 32, 20);
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songListWidget = new SongListWidget(client, width, height - 64 - 32, 32, 20);
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addDrawableChild(songListWidget);
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addDrawableChild(songListWidget);
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for (int i = 0; i < SongLoader.SONGS.size(); i++) {
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for (int i = 0; i < SongLoader.SONGS.size(); i++) {
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Song song = SongLoader.SONGS.get(i);
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Song song = SongLoader.SONGS.get(i);
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@ -130,11 +130,10 @@ public class DiscJockeyScreen extends Screen {
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@Override
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@Override
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public void render(DrawContext context, int mouseX, int mouseY, float delta) {
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public void render(DrawContext context, int mouseX, int mouseY, float delta) {
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renderBackgroundTexture(context);
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super.render(context, mouseX, mouseY, delta);
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super.render(context, mouseX, mouseY, delta);
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//drawCenteredTextWithShadow(matrices, textRenderer, DROP_HINT, width / 2, 5, 0xFFFFFF);
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context.drawCenteredTextWithShadow(textRenderer, DROP_HINT, width / 2, 5, 0xFFFFFF);
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context.drawCenteredTextWithShadow(textRenderer, DROP_HINT, width / 2, 5, 0xFFFFFF);
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//drawCenteredTextWithShadow(matrices, textRenderer, SELECT_SONG, width / 2, 20, 0xFFFFFF);
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context.drawCenteredTextWithShadow(textRenderer, SELECT_SONG, width / 2, 20, 0xFFFFFF);
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context.drawCenteredTextWithShadow(textRenderer, SELECT_SONG, width / 2, 20, 0xFFFFFF);
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}
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}
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