Simplify and improve omnidirectional note block sounds

This commit is contained in:
Semmieboy YT 2024-04-24 11:17:49 +02:00
parent 0141bdb7cd
commit b26ca7281c
4 changed files with 4 additions and 75 deletions

View File

@ -1,39 +0,0 @@
package semmiedev.disc_jockey;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.Camera;
import net.minecraft.client.sound.AbstractSoundInstance;
import net.minecraft.sound.SoundCategory;
import net.minecraft.sound.SoundEvent;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.random.Random;
public class OmnidirectionalSoundInstance extends AbstractSoundInstance {
private final Camera camera = MinecraftClient.getInstance().gameRenderer.getCamera();
public OmnidirectionalSoundInstance(SoundEvent sound, SoundCategory category, float volume, float pitch, Random random) {
super(sound, category, random);
this.volume = volume;
this.pitch = pitch;
this.attenuationType = AttenuationType.NONE;
}
@Override
public double getX() {
return getPos().x;
}
@Override
public double getY() {
return getPos().y;
}
@Override
public double getZ() {
return getPos().z;
}
private Vec3d getPos() {
return camera.getPos();
}
}

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@ -1,6 +1,8 @@
package semmiedev.disc_jockey.mixin;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.sound.PositionedSoundInstance;
import net.minecraft.client.sound.SoundInstance;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.sound.SoundCategory;
import net.minecraft.sound.SoundEvent;
@ -12,7 +14,6 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import semmiedev.disc_jockey.Main;
import semmiedev.disc_jockey.OmnidirectionalSoundInstance;
@Mixin(ClientWorld.class)
public class ClientWorldMixin {
@ -22,7 +23,7 @@ public class ClientWorldMixin {
private void makeNoteBlockSoundsOmnidirectional(double x, double y, double z, SoundEvent event, SoundCategory category, float volume, float pitch, boolean useDistance, long seed, CallbackInfo ci) {
if (((Main.config.omnidirectionalNoteBlockSounds && Main.SONG_PLAYER.running) || Main.PREVIEWER.running) && event.getId().getPath().startsWith("block.note_block")) {
ci.cancel();
client.getSoundManager().play(new OmnidirectionalSoundInstance(event, category, volume, pitch, Random.create(seed)));
client.getSoundManager().play(new PositionedSoundInstance(event.getId(), category, volume, pitch, Random.create(seed), false, 0, SoundInstance.AttenuationType.NONE, 0, 0, 0, true));
}
}
}

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@ -1,32 +0,0 @@
package semmiedev.disc_jockey.mixin;
import net.minecraft.client.render.Camera;
import net.minecraft.client.sound.Channel;
import net.minecraft.client.sound.SoundInstance;
import net.minecraft.client.sound.SoundSystem;
import net.minecraft.util.math.Vec3d;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import semmiedev.disc_jockey.OmnidirectionalSoundInstance;
import java.util.Map;
@Mixin(SoundSystem.class)
public class SoundSystemMixin {
@Shadow @Final private Map<SoundInstance, Channel.SourceManager> sources;
@Inject(method = "updateListenerPosition", at = @At("TAIL"))
private void updateOmnidirectionalSoundInstances(Camera camera, CallbackInfo ci) {
Vec3d pos = camera.getPos();
sources.forEach((soundInstance, sourceManager) -> {
if (!(soundInstance instanceof OmnidirectionalSoundInstance)) return;
sourceManager.run(source -> source.setPosition(pos));
});
}
}

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@ -4,8 +4,7 @@
"package": "semmiedev.disc_jockey.mixin",
"compatibilityLevel": "JAVA_17",
"mixins": [
"ClientWorldMixin",
"SoundSystemMixin"
"ClientWorldMixin"
],
"injectors": {
"defaultRequire": 1